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David Rousset

Developer. Creative Geek. Composer.

Category: Tutorial

ACS From Zero To Hero

From 0 to hero, connecting your web app to Microsoft Teams using Azure Communication Services

April 6, 2022April 6, 2022 David RoussetEnglish

If you’re looking for a way to integrate audio/video calls in your app, including Teams call, have a look to this simple tutorial using Azure Communication Services. It’s open to non-developer too willing to try the service.

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Publishing your PWA in the Play Store in a couple of minutes using PWA Builder

February 7, 2020March 25, 2021 David RoussetEnglish

During our last PWA Builder release, we recently announced a new feature to generate from your PWA a signed APK. It’s fully generated from the cloud, no need to install anything on your machine such[…]

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Using WebGL and PWA to build an adaptive game for touch, mouse and VR devices

August 14, 2018August 14, 2018 David RoussetEnglish

We’ll see via this detailed tutorial how to build a cross-platforms game using an adaptive gameplay. This will allow the same web app to be played on touch screens, using a mouse or pen on[…]

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Tutorial: how to create 3D posts on Facebook for absolute beginners

April 10, 2018April 11, 2018 David RoussetEnglish

A couple of months ago, Facebook has introduced a very cool new feature: Richer 3D Posts on Facebook and New Ways to Share. You can now share 3D content in your news feed. However, creating[…]

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Babylon.js VRExperienceHelper – create fully interactive WebVR apps in 2 lines of code

December 22, 2017May 6, 2018 David RoussetEnglish

A few months ago, I’ve shared the work we’ve done in Babylon.js v3.0 to create WebVR experiences: from zero to hero, creating WebVR experiences with Babylon.js on all platforms. I was quite happy of the[…]

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From zero to hero, creating WebVR experiences with Babylon.js on all platforms

July 7, 2017September 13, 2017 David RoussetEnglish

WebVR allows you to distribute your content to the widest audience possible, whatever the headset, whatever the platform. In this tutorial, you’ll learn how to build the below WebVR experience, running cross-platforms, where I’m moving[…]

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Main logo of the article. A puzzle piece, symbolizing an extension, with the logo of Edge, Brave, Chrome, Firefox, Vivaldi and Opera on it

Creating an extension for all browsers: Edge, Chrome, Firefox, Opera, Brave and Vivaldi

December 7, 2016December 8, 2016 David RoussetEnglish

We’re going to see in this article how to create a JavaScript extension that works across all modern browsers using the very same code base. Indeed, the Chrome extension model based on HTML, CSS &[…]

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8 bits drum machine

Tutorial: creating a small 8-bit responsive drum machine using Web Audio, SVG & multi-touches

May 27, 2016 David RoussetEnglish

Through this small tutorial, I’m going to share some tips I’ve recently used to build a fun demo for the //BUILD Tour. The idea was to create this small 8-bit drum machine with 8-bit sounds[…]

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Debugging your HTML5 on Xbox One / MS Edge with the Xbox Windows Store app and Vorlon.js

November 13, 2015April 21, 2016 David RoussetEnglish

Starting yesterday, a new update is available on Xbox One. I really love the new dashboard and the Xbox 360 backward compatibility as a gamer. But as a web developer, I’m more than happy to[…]

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  • About Me

Recent Posts

  • From gaming to metaverses, building WebXR apps with Babylon.js
  • From 0 to hero, connecting your web app to Microsoft Teams using Azure Communication Services
  • Understanding Shaders, the secret sauce of 3D engines
  • Frame & (variable) refresh rates or why Tesla is responsible for the 60 fps war
  • Publishing your PWA in the Play Store in a couple of minutes using PWA Builder

Recent Comments

  • Babylon.js Hints that Microsoft Metaverse Will Be Web-Based – The New Stack - NFT 4 Genz on From gaming to metaverses, building WebXR apps with Babylon.js
  • Babylon.js Hints that Microsoft Metaverse Will Be Web-Based – The New Stack - Metaverse is Future on From gaming to metaverses, building WebXR apps with Babylon.js
  • Christopher Lam on Publishing your PWA in the Play Store in a couple of minutes using PWA Builder
  • Francesco on Tutorial part 4: learning how to write a 3D software engine in C#, TS or JS – Rasterization & Z-Buffering
  • David Rousset on Publishing your PWA in the Play Store in a couple of minutes using PWA Builder

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