We’ll see via this detailed tutorial how to build a cross-platforms game using an adaptive gameplay. This will allow the same web app to be played on touch screens, using a mouse or pen on[…]
Category: Tutorial
Tutorial: how to create 3D posts on Facebook for absolute beginners
A couple of months ago, Facebook has introduced a very cool new feature: Richer 3D Posts on Facebook and New Ways to Share. You can now share 3D content in your news feed. However, creating[…]
Babylon.js VRExperienceHelper – create fully interactive WebVR apps in 2 lines of code
A few months ago, I’ve shared the work we’ve done in Babylon.js v3.0 to create WebVR experiences: from zero to hero, creating WebVR experiences with Babylon.js on all platforms. I was quite happy of the[…]
From zero to hero, creating WebVR experiences with Babylon.js on all platforms
WebVR allows you to distribute your content to the widest audience possible, whatever the headset, whatever the platform. In this tutorial, you’ll learn how to build the below WebVR experience, running cross-platforms, where I’m moving[…]
Creating an extension for all browsers: Edge, Chrome, Firefox, Opera, Brave and Vivaldi
We’re going to see in this article how to create a JavaScript extension that works across all modern browsers using the very same code base. Indeed, the Chrome extension model based on HTML, CSS &[…]
Tutorial: creating a small 8-bit responsive drum machine using Web Audio, SVG & multi-touches
Through this small tutorial, I’m going to share some tips I’ve recently used to build a fun demo for the //BUILD Tour. The idea was to create this small 8-bit drum machine with 8-bit sounds[…]
Debugging your HTML5 on Xbox One / MS Edge with the Xbox Windows Store app and Vorlon.js
Starting yesterday, a new update is available on Xbox One. I really love the new dashboard and the Xbox 360 backward compatibility as a gamer. But as a web developer, I’m more than happy to[…]
Creating fun & immersive audio experiences with Web Audio
Today, thanks to the power of the Web Audio API, you can create immersive audio experiences directly in the browser. No need for any plug-in to create amazing experiences. I’d like to share with you[…]
Unifying touch and mouse: how Pointer Events will make cross-browsers touch support easy
I often get questions from developers like, “with so many touch-enabled devices on phones and tablets, where do I start?” and “what is the easiest way to build for touch-input?” Short answer: “It’s complex.” Surely[…]