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David Rousset

Developer. Creative Geek. Composer.

Category: Tutorial

Unifying touch and mouse: how Pointer Events will make cross-browsers touch support easy

August 10, 2015April 29, 2016 David RoussetEnglish

I often get questions from developers like, “with so many touch-enabled devices on phones and tablets, where do I start?” and “what is the easiest way to build for touch-input?” Short answer: “It’s complex.” Surely[…]

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Testing & debugging your WebGL & HTML5 experiences on Android & Windows Phone thanks to the Visual Studio free emulators

July 22, 2015April 21, 2016 David RoussetEnglish

With the recent availability of Visual Studio 2015 RTM came the free Visual Studio Emulator for Android. Let’s see how to test your WebGL experiences on these very fast Android emulators. As a reminder, I’ve[…]

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Understanding collisions & physics by building a cool WebGL Babylon.js demo with Oimo.js

November 18, 2014March 21, 2017 David RoussetEnglish

Through this tutorial, we’re going to learn the basics of collisions, physics & bounding boxes by playing with the WebGL Babylon.js engine and a physics engine companion named oimo.js. Here’s the demo we’re going to[…]

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Enhance your JavaScript debugging life using IE11, Chrome, Opera & Firefox source map support

August 22, 2014April 21, 2016 David RoussetEnglish

As a JavaScript developer, I’m sure you’ve already been falling into this scenario. Something goes wrong with the production version of your code. Debugging it directly from the production server is a nightmare. Simply because[…]

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How to remotely debug and profile the performance of your HTML5 websites & apps on Windows Phone

July 21, 2014April 21, 2016 David RoussetEnglish

People are often asking me this recurrent question: how do I remote debug my website/app on a Windows Phone? Let me share the various ways to do it. Since Visual Studio 2013 Update 2 and[…]

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Introduction aux APIs graphiques d’HTML5: SVG & Canvas (2/2)

July 11, 2014April 21, 2016 David RoussetFrench

Nous allons voir ici les scénarios clés d’utilisation de canvas ou SVG après avoir vu les bases dans l’article précédent. Cet article fait donc parti de cette série : 1 – les bases de SVG[…]

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Introduction aux APIs graphiques d’HTML5: SVG & Canvas (1/2)

July 11, 2014April 21, 2016 David RoussetFrench

Au programme de cette série d’articles, nous allons découvrir : 1 – les bases de SVG et de Canvas 2 – les scénarios clés d’utilisation de ces 2 jeux d’APIs Ce premier article traitera donc[…]

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Creating a HTML5 phone, tablet & PC game using the Universal Apps project for Windows Stores

May 12, 2014April 29, 2016 David RoussetEnglish

It’s definitely good to be a HTML5 developer. You can now target multiple devices & stores via the very same code base with almost no effort! We will focus on the Microsoft devices in this[…]

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Using WebGL to create games for the Windows Store

November 19, 2013April 29, 2016 David RoussetEnglish

The Windows Store is probably the most opened platform for game studios today. You can create your games using DirectX 11, HTML5 2d-Canvas, Cocos2D-X, Unity 3D and starting with Windows 8.1 with WebGL! By the[…]

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  • Understanding Shaders, the secret sauce of 3D engines
  • Frame & (variable) refresh rates or why Tesla is responsible for the 60 fps war
  • Publishing your PWA in the Play Store in a couple of minutes using PWA Builder
  • Myth Busting PWAs – The New Edge Edition
  • Naturalisation des talents, Start-up Nation et foutage de gueule organisé

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