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David Rousset

Developer. Creative Geek. Composer.

Month: July 2010

SL4 XNA Platformer Level Editor for WP7: Azure storage (3/4)

July 30, 2010 David RoussetUncategorized

We’ve discovered in the previous article some of the details on the way I’ve built the Silverlight application. Let’s now review the choice I’ve done on the Windows Azure Storage part. Note : if you’d[…]

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SL4 XNA Platformer Level Editor for WP7: details on the Silverlight App (2/4)

July 24, 2010 David RoussetUncategorized

In the previous article, we’ve discovered an overview of the Silverlight application built to edit levels for the XNA game. Let’s now analyze how I’ve built it and which are the interesting Silverlight features inside[…]

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Silverlight 4 XNA Platformer Level Editor for Windows Phone 7: overview (1/4)

July 22, 2010 David RoussetUncategorized

As I’ve already shown you in a previous blog post here, I had fun updating the XNA 3.1 Platformer game sample from Xbox 360/PC to Windows Phone 7. While flying back from Vegas MIX10, in[…]

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Sony Vaio Z ou la quête de la machine portable parfaite

July 15, 2010 David RoussetUncategorized

Cela fait maintenant 1 an que je traîne dans les différents forums de la planète et sites spécialisés à la recherche de la machine parfaite qui correspond le plus à mes besoins. Rappelons mon profil:[…]

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  • David Rousset on Frame & (variable) refresh rates or why Tesla is responsible for the 60 fps war
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