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David Rousset

Developer. Creative Geek. Composer.

Month: May 2014

Why and how we migrated babylonjs.com to Microsoft Azure

May 21, 2014April 29, 2016 David RoussetEnglish

I’m going to tell you the impact of our recent “success story” around our WebGL open-source gaming framework, babylon.js and its official website: http://www.babylonjs.com. We’ll see how Microsoft Azure helped us to keep our site[…]

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Creating a HTML5 phone, tablet & PC game using the Universal Apps project for Windows Stores

May 12, 2014April 29, 2016 David RoussetEnglish

It’s definitely good to be a HTML5 developer. You can now target multiple devices & stores via the very same code base with almost no effort! We will focus on the Microsoft devices in this[…]

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  • About Me

Recent Posts

  • Guide pratique sur la gestion du son et du Dolby Atmos par la PlayStation 5 (Pro)
  • Le mensonge de la puissance réelle des intégrés A/V Home Cinéma
  • Différences de qualité d’image ou de son entre 2 câbles HDMI ?
  • From gaming to metaverses, building WebXR apps with Babylon.js
  • From 0 to hero, connecting your web app to Microsoft Teams using Azure Communication Services

Recent Comments

  • David Rousset on Tutorial series: learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript
  • Jeremie ROUSSEAU on Tutorial series: learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript
  • Shettima on Publishing your PWA in the Play Store in a couple of minutes using PWA Builder
  • Davie on Guide pratique sur la gestion du son et du Dolby Atmos par la PlayStation 5 (Pro)
  • olivier on Le mensonge de la puissance réelle des intégrés A/V Home Cinéma

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