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David Rousset

Developer. Creative Geek. Composer.

Month: June 2013

Tutorial part 4 – bonus: learning how to write a 3D software engine in C#, TS or JS – Optimizing & Parallelism

June 25, 2013April 21, 2016 David Rousset3D Software Engine

In the previous tutorial, learning how to write a 3D software engine in C#, TS or JS – Rasterization & Z-Buffering, we’ve learned how to fill our triangles. As we’re CPU based with our 3D[…]

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Tutorial part 4: learning how to write a 3D software engine in C#, TS or JS – Rasterization & Z-Buffering

June 21, 2013April 29, 2016 David Rousset3D Software Engine

In the previous tutorial, learning how to write a 3D soft engine in C#, TS or JS – loading meshes exported from Blender, we’ve loaded a JSON file where our meshes were serialized from Blender.[…]

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Tutorial part 3: learning how to write a 3D soft engine in C#, TS or JS – loading meshes exported from Blender

June 17, 2013April 21, 2016 David Rousset3D Software Engine

  In the previous tutorial learning how to write a 3D soft engine from scratch in C#, TS or JS – drawing lines & triangles, we’ve learned how to draw lines & triangles and we[…]

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Tutorial part 2: learning how to write a 3D soft engine from scratch in C#, TS or JS – drawing lines & triangles

June 14, 2013April 21, 2016 David Rousset3D Software Engine

  Now that we have built the core of our 3D engine thanks to the previous tutorial Tutorial series- learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript, we[…]

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Tutorial series: learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript

June 13, 2013March 25, 2021 David Rousset3D Software Engine

I’d to like to share with you how I’ve learned to build what’s known as a “3D soft engine” through a series of tutorials. “Software engine” means that we will use only the CPU to[…]

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