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David Rousset

Developer. Creative Geek. Composer.

Category: 3D Software Engine

From gaming to metaverses, building WebXR apps with Babylon.js

April 12, 2022April 12, 2022 David Rousset3D Software Engine

From VR audio experiments to casual gaming in VR on an arcade machine up to more serious usage to create new ways of collaboration using either AR or VR, you should have a pretty good[…]

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Understanding Shaders, the secret sauce of 3D engines

March 22, 2020April 1, 2020 David Rousset3D Software Engine

You’ve probably already heard the magic word: “shader” before. But what exactly is it? How does it help to draw beautiful & fast pixels? This article is following: Frame & (variable) refresh rates or why[…]

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Frame & (variable) refresh rates or why Tesla is responsible for the 60 fps war

March 20, 2020March 23, 2020 David Rousset3D Software Engine

I’ve decided to do a new small new series to share my knowledge on 3D engines & games. This first one will be dedicated to a general introduction to 3D engines. More specifically, why and[…]

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Tutorial part 6: learning how to write a 3D software engine in C#, TS or JS – Texture mapping, back-face culling & WebGL

July 18, 2013April 29, 2016 David Rousset3D Software Engine

Here is the final tutorial of this long series. We’re going to see how to apply a texture to a mesh by using mapping coordinates exported from Blender. If you’ve managed to understand the previous[…]

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Tutorial part 5: learning how to write a 3D software engine in C#, TS or JS – Flat & Gouraud Shading

July 3, 2013April 21, 2016 David Rousset3D Software Engine

  We’re now going to discover probably the best part of the series: how to handle lightning! In the previous, we’ve fixed a random color per face to be able to see the mesh. We’re[…]

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Tutorial part 4 – bonus: learning how to write a 3D software engine in C#, TS or JS – Optimizing & Parallelism

June 25, 2013April 21, 2016 David Rousset3D Software Engine

In the previous tutorial, learning how to write a 3D software engine in C#, TS or JS – Rasterization & Z-Buffering, we’ve learned how to fill our triangles. As we’re CPU based with our 3D[…]

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Tutorial part 4: learning how to write a 3D software engine in C#, TS or JS – Rasterization & Z-Buffering

June 21, 2013April 29, 2016 David Rousset3D Software Engine

In the previous tutorial, learning how to write a 3D soft engine in C#, TS or JS – loading meshes exported from Blender, we’ve loaded a JSON file where our meshes were serialized from Blender.[…]

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Tutorial part 3: learning how to write a 3D soft engine in C#, TS or JS – loading meshes exported from Blender

June 17, 2013April 21, 2016 David Rousset3D Software Engine

  In the previous tutorial learning how to write a 3D soft engine from scratch in C#, TS or JS – drawing lines & triangles, we’ve learned how to draw lines & triangles and we[…]

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Tutorial part 2: learning how to write a 3D soft engine from scratch in C#, TS or JS – drawing lines & triangles

June 14, 2013April 21, 2016 David Rousset3D Software Engine

  Now that we have built the core of our 3D engine thanks to the previous tutorial Tutorial series- learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript, we[…]

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  • About Me

Recent Posts

  • From gaming to metaverses, building WebXR apps with Babylon.js
  • From 0 to hero, connecting your web app to Microsoft Teams using Azure Communication Services
  • Understanding Shaders, the secret sauce of 3D engines
  • Frame & (variable) refresh rates or why Tesla is responsible for the 60 fps war
  • Publishing your PWA in the Play Store in a couple of minutes using PWA Builder

Recent Comments

  • Babylon.js Hints that Microsoft Metaverse Will Be Web-Based – The New Stack - NFT 4 Genz on From gaming to metaverses, building WebXR apps with Babylon.js
  • Babylon.js Hints that Microsoft Metaverse Will Be Web-Based – The New Stack - Metaverse is Future on From gaming to metaverses, building WebXR apps with Babylon.js
  • Christopher Lam on Publishing your PWA in the Play Store in a couple of minutes using PWA Builder
  • Francesco on Tutorial part 4: learning how to write a 3D software engine in C#, TS or JS – Rasterization & Z-Buffering
  • David Rousset on Publishing your PWA in the Play Store in a couple of minutes using PWA Builder

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