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David Rousset

Developer. Creative Geek. Composer.

Quantum Processor

L’IA et la fin du Silicium : introduction aux ordinateurs quantiques

April 20, 2018July 16, 2019 David RoussetFrench

Nous n’en avons pas conscience tous les jours mais l’industrie informatique est à l’aube d’un changement majeur : la loi de Moore, telle que nous la connaissons aujourd’hui, va s’arrêter d’ici 3 à 4 ans[…]

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Tutorial: how to create 3D posts on Facebook for absolute beginners

April 10, 2018April 11, 2018 David RoussetEnglish

A couple of months ago, Facebook has introduced a very cool new feature: Richer 3D Posts on Facebook and New Ways to Share. You can now share 3D content in your news feed. However, creating[…]

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Babylon.js VRExperienceHelper – create fully interactive WebVR apps in 2 lines of code

December 22, 2017May 6, 2018 David RoussetEnglish

A few months ago, I’ve shared the work we’ve done in Babylon.js v3.0 to create WebVR experiences: from zero to hero, creating WebVR experiences with Babylon.js on all platforms. I was quite happy of the[…]

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From zero to hero, creating WebVR experiences with Babylon.js on all platforms

July 7, 2017September 13, 2017 David RoussetEnglish

WebVR allows you to distribute your content to the widest audience possible, whatever the headset, whatever the platform. In this tutorial, you’ll learn how to build the below WebVR experience, running cross-platforms, where I’m moving[…]

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Main logo of the article. A puzzle piece, symbolizing an extension, with the logo of Edge, Brave, Chrome, Firefox, Vivaldi and Opera on it

Creating an extension for all browsers: Edge, Chrome, Firefox, Opera, Brave and Vivaldi

December 7, 2016December 8, 2016 David RoussetEnglish

We’re going to see in this article how to create a JavaScript extension that works across all modern browsers using the very same code base. Indeed, the Chrome extension model based on HTML, CSS &[…]

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HTC Vive

2016 is the year of VR and room scale VR with HTC Vive is the ultimate experience

July 21, 2016 David RoussetEnglish

2016 will be the year where VR has finally landed for sure. It’s going to bring some fresh air & innovation to video games. It was about time! Everybody in the gaming industry, hardware manufacturers[…]

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8 bits drum machine

Tutorial: creating a small 8-bit responsive drum machine using Web Audio, SVG & multi-touches

May 27, 2016 David RoussetEnglish

Through this small tutorial, I’m going to share some tips I’ve recently used to build a fun demo for the //BUILD Tour. The idea was to create this small 8-bit drum machine with 8-bit sounds[…]

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Picture of the CX20 drone with the camera mount

Stabilizing your drone’s or any shaky video with Microsoft Cognitive Services

May 3, 2016May 3, 2016 David RoussetEnglish

Did you already have some cool videos that you’d like to share or keep but were sometimes too shaky because of the way it has been done? Thanks to new cool algorithms, you can now[…]

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Discovering Sponza by Babylon.js and sharing tips on how to build a cross-platforms WebGL game

February 5, 2016April 21, 2016 David RoussetEnglish

To celebrate the 2.3 version of Babylon.js, the team decided to build a new cool demo of what can be done with our WebGL engine but also to show how HTML5 web standards can build[…]

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  • About Me

Recent Posts

  • From gaming to metaverses, building WebXR apps with Babylon.js
  • From 0 to hero, connecting your web app to Microsoft Teams using Azure Communication Services
  • Understanding Shaders, the secret sauce of 3D engines
  • Frame & (variable) refresh rates or why Tesla is responsible for the 60 fps war
  • Publishing your PWA in the Play Store in a couple of minutes using PWA Builder

Recent Comments

  • Babylon.js Hints that Microsoft Metaverse Will Be Web-Based – The New Stack - NFT 4 Genz on From gaming to metaverses, building WebXR apps with Babylon.js
  • Babylon.js Hints that Microsoft Metaverse Will Be Web-Based – The New Stack - Metaverse is Future on From gaming to metaverses, building WebXR apps with Babylon.js
  • Christopher Lam on Publishing your PWA in the Play Store in a couple of minutes using PWA Builder
  • Francesco on Tutorial part 4: learning how to write a 3D software engine in C#, TS or JS – Rasterization & Z-Buffering
  • David Rousset on Publishing your PWA in the Play Store in a couple of minutes using PWA Builder

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