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David Rousset

Developer. Creative Geek. Composer.

Category: Technical article

Main logo of the article. A puzzle piece, symbolizing an extension, with the logo of Edge, Brave, Chrome, Firefox, Vivaldi and Opera on it

Creating an extension for all browsers: Edge, Chrome, Firefox, Opera, Brave and Vivaldi

December 7, 2016December 8, 2016 David RoussetEnglish

We’re going to see in this article how to create a JavaScript extension that works across all modern browsers using the very same code base. Indeed, the Chrome extension model based on HTML, CSS &[…]

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HTC Vive

2016 is the year of VR and room scale VR with HTC Vive is the ultimate experience

July 21, 2016 David RoussetEnglish

2016 will be the year where VR has finally landed for sure. It’s going to bring some fresh air & innovation to video games. It was about time! Everybody in the gaming industry, hardware manufacturers[…]

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8 bits drum machine

Tutorial: creating a small 8-bit responsive drum machine using Web Audio, SVG & multi-touches

May 27, 2016 David RoussetEnglish

Through this small tutorial, I’m going to share some tips I’ve recently used to build a fun demo for the //BUILD Tour. The idea was to create this small 8-bit drum machine with 8-bit sounds[…]

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Picture of the CX20 drone with the camera mount

Stabilizing your drone’s or any shaky video with Microsoft Cognitive Services

May 3, 2016May 3, 2016 David RoussetEnglish

Did you already have some cool videos that you’d like to share or keep but were sometimes too shaky because of the way it has been done? Thanks to new cool algorithms, you can now[…]

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Discovering Sponza by Babylon.js and sharing tips on how to build a cross-platforms WebGL game

February 5, 2016April 21, 2016 David RoussetEnglish

To celebrate the 2.3 version of Babylon.js, the team decided to build a new cool demo of what can be done with our WebGL engine but also to show how HTML5 web standards can build[…]

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Creating fun & immersive audio experiences with Web Audio

November 5, 2015April 21, 2016 David RoussetEnglish

Today, thanks to the power of the Web Audio API, you can create immersive audio experiences directly in the browser. No need for any plug-in to create amazing experiences. I’d like to share with you[…]

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Creating an accessible breakout game using Web Audio & SVG

August 27, 2015April 21, 2016 David RoussetEnglish

As the co-author of Babylon.js, a WebGL gaming engine, I was always felt a little uneasy listening to folks discuss accessibility best practices at web conferences. The content created with Babylon.js is indeed completely inaccessible[…]

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Unifying touch and mouse: how Pointer Events will make cross-browsers touch support easy

August 10, 2015April 29, 2016 David RoussetEnglish

I often get questions from developers like, “with so many touch-enabled devices on phones and tablets, where do I start?” and “what is the easiest way to build for touch-input?” Short answer: “It’s complex.” Surely[…]

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Testing & debugging your WebGL & HTML5 experiences on Android & Windows Phone thanks to the Visual Studio free emulators

July 22, 2015April 21, 2016 David RoussetEnglish

With the recent availability of Visual Studio 2015 RTM came the free Visual Studio Emulator for Android. Let’s see how to test your WebGL experiences on these very fast Android emulators. As a reminder, I’ve[…]

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