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David Rousset

Developer. Creative Geek. Composer.

Tag: TPL

Tutorial part 4 – bonus: learning how to write a 3D software engine in C#, TS or JS – Optimizing & Parallelism

June 25, 2013April 21, 2016 David Rousset3D Software Engine

In the previous tutorial, learning how to write a 3D software engine in C#, TS or JS – Rasterization & Z-Buffering, we’ve learned how to fill our triangles. As we’re CPU based with our 3D[…]

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