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David Rousset

Developer. Creative Geek. Composer.

Tag: HTML5

Unifying touch and mouse: how Pointer Events will make cross-browsers touch support easy

August 10, 2015April 29, 2016 David RoussetEnglish

I often get questions from developers like, “with so many touch-enabled devices on phones and tablets, where do I start?” and “what is the easiest way to build for touch-input?” Short answer: “It’s complex.” Surely[…]

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How to remotely debug and profile the performance of your HTML5 websites & apps on Windows Phone

July 21, 2014April 21, 2016 David RoussetEnglish

People are often asking me this recurrent question: how do I remote debug my website/app on a Windows Phone? Let me share the various ways to do it. Since Visual Studio 2013 Update 2 and[…]

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Introduction aux APIs graphiques d’HTML5: SVG & Canvas (2/2)

July 11, 2014April 21, 2016 David RoussetFrench

Nous allons voir ici les scénarios clés d’utilisation de canvas ou SVG après avoir vu les bases dans l’article précédent. Cet article fait donc parti de cette série : 1 – les bases de SVG[…]

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Introduction aux APIs graphiques d’HTML5: SVG & Canvas (1/2)

July 11, 2014April 21, 2016 David RoussetFrench

Au programme de cette série d’articles, nous allons découvrir : 1 – les bases de SVG et de Canvas 2 – les scénarios clés d’utilisation de ces 2 jeux d’APIs Ce premier article traitera donc[…]

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The web: the next game frontier?

June 20, 2014April 29, 2016 David RoussetEnglish

PC, consoles, tablets, mobiles. But what if the next interesting move was the browser and the web as a gaming platform? The web can embrace all of these devices and can even support new types[…]

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Why and how we migrated babylonjs.com to Microsoft Azure

May 21, 2014April 29, 2016 David RoussetEnglish

I’m going to tell you the impact of our recent “success story” around our WebGL open-source gaming framework, babylon.js and its official website: http://www.babylonjs.com. We’ll see how Microsoft Azure helped us to keep our site[…]

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Creating a HTML5 phone, tablet & PC game using the Universal Apps project for Windows Stores

May 12, 2014April 29, 2016 David RoussetEnglish

It’s definitely good to be a HTML5 developer. You can now target multiple devices & stores via the very same code base with almost no effort! We will focus on the Microsoft devices in this[…]

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Using WebGL to create games for the Windows Store

November 19, 2013April 29, 2016 David RoussetEnglish

The Windows Store is probably the most opened platform for game studios today. You can create your games using DirectX 11, HTML5 2d-Canvas, Cocos2D-X, Unity 3D and starting with Windows 8.1 with WebGL! By the[…]

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Using IndexedDB to handle your 3D WebGL assets: sharing feedbacks & tips of Babylon.JS

September 24, 2013April 29, 2016 David RoussetEnglish

In this article, I’d like to share everything I’ve been learning while developing the support for IndexedDB inside our 3D WebGL Babylon.JS game engine. Indeed, since 1.4.x, we’re now supporting storing & loading the JSON[…]

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  • Le mensonge de la puissance réelle des intégrés A/V Home Cinéma
  • Différences de qualité d’image ou de son entre 2 câbles HDMI ?
  • From gaming to metaverses, building WebXR apps with Babylon.js
  • From 0 to hero, connecting your web app to Microsoft Teams using Azure Communication Services

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  • Lee on Tutorial part 3: learning how to write a 3D soft engine in C#, TS or JS – loading meshes exported from Blender
  • David Rousset on Tutorial part 3: learning how to write a 3D soft engine in C#, TS or JS – loading meshes exported from Blender

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