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David Rousset

Developer. Creative Geek. Composer.

Category: Tutorial

Creating an universal virtual touch joystick working for all Touch models thanks to Hand.JS

February 22, 2013April 25, 2016 David RoussetEnglish

I’m currently working on several gaming projects for modern browsers and Windows 8 Store projects. Some of them are using HTML5 as a base in order to simplify multi-devices targeting. I was then looking for[…]

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BUILD2012: demos & materials associated to HTM5 & CSS3 latest features in action! (3-114)

November 2, 2012April 25, 2016 David RoussetEnglish

I had the pleasure to be part of the BUILD2012 lucky speakers this year. On my side, I was giving a talk on new HTML5 & CSS3 features running in IE10. This blog post will[…]

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Everything you need to know to build HTML5 games with Canvas & SVG

July 27, 2012April 29, 2016 David RoussetEnglish

Agenda: – Canvas & SVG: 2 ways to draw on the screen – Useful libraries & tools – Some gaming frameworks – Some beginners’ tutorials – Some interesting online working games & experience feedbacks I’m[…]

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Using the Windows 8 Simulator & VS 2012 to debug the IE10 touch events & your responsive design

July 10, 2012April 29, 2016 David RoussetEnglish

I’m currently working around the touch events of IE10 and even if I’m lucky enough to have a Windows 8 tablet, I was looking for a simpler way to do basic tests on my classical[…]

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Modernizing your HTML5 Canvas games Part 2: Offline API, Drag’n’drop & File API

April 17, 2012April 29, 2016 David RoussetEnglish

We’ve seen in the previous article Modernizing your HTML5 Canvas games Part 1: hardware scaling & CSS3 how to use CSS3 3D Transform, Transitions & Grid Layout for a HTML5 Platformer game. We’re now going[…]

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Modernizing your HTML5 Canvas games Part 1: hardware scaling & CSS3

April 6, 2012April 29, 2016 David RoussetEnglish

Latest versions of the browsers start to implement stable version of very interesting HTML5 features like Offline APIs, Drag’n’drop & File APIs. Those new features offer new gaming scenarios for the web developers and bring[…]

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HTML5 Platformer: the complete port of the XNA game to with EaselJS

March 21, 2012April 29, 2016 David RoussetEaselJS

After a couple of hours coding with JavaScript, I’ve finally finished porting the XNA 4.0 Platformer game sample to HTML5/Canvas with the help of the EaselJS gaming framework. This article will provide you the game[…]

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HTML5 Gaming: building the core objects & handling collisions with EaselJS

March 19, 2012April 29, 2016 David RoussetEaselJS

We’ve seen in the previous article how to animate our sprites using EaselJS: HTML5 Gaming: animating sprites in Canvas with EaselJS We’re now going to see how to create some of our game objects like[…]

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HTML5 Gaming: animating sprites in Canvas with EaselJS

March 16, 2012April 29, 2016 David RoussetEaselJS

When you want to write casual games using the HTML5 Canvas element, you’ll need to find a way to handle your sprites. There are several libraries available to help you writing games such as ImpactJS,[…]

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Recent Posts

  • Guide pratique sur la gestion du son et du Dolby Atmos par la PlayStation 5 (Pro)
  • Le mensonge de la puissance réelle des intégrés A/V Home Cinéma
  • Différences de qualité d’image ou de son entre 2 câbles HDMI ?
  • From gaming to metaverses, building WebXR apps with Babylon.js
  • From 0 to hero, connecting your web app to Microsoft Teams using Azure Communication Services

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  • Lee on Tutorial part 3: learning how to write a 3D soft engine in C#, TS or JS – loading meshes exported from Blender
  • David Rousset on Tutorial part 3: learning how to write a 3D soft engine in C#, TS or JS – loading meshes exported from Blender

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