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David Rousset

Developer. Creative Geek. Composer.

Tag: IE10

Unifying touch and mouse: how Pointer Events will make cross-browsers touch support easy

August 10, 2015April 29, 2016 David RoussetEnglish

I often get questions from developers like, “with so many touch-enabled devices on phones and tablets, where do I start?” and “what is the easiest way to build for touch-input?” Short answer: “It’s complex.” Surely[…]

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How to remotely debug and profile the performance of your HTML5 websites & apps on Windows Phone

July 21, 2014April 21, 2016 David RoussetEnglish

People are often asking me this recurrent question: how do I remote debug my website/app on a Windows Phone? Let me share the various ways to do it. Since Visual Studio 2013 Update 2 and[…]

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HTML5 Gaming: benchmarking your sprites animations to target all devices & browsers

April 26, 2013April 25, 2016 David RoussetEnglish

While meeting some game studios, I often have the same question coming over and over: if I’m writing/porting my game in HTML5, will it run well on the various targeted devices? Will it be playable[…]

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Coding4fun: the Star Wars intro in pure CSS3 thanks to 3D transform & animations

February 25, 2013April 25, 2016 David RoussetCoding4Fun

During the French Microsoft Techdays that occurred from the 12th to the 14th of February 2013, I’ve built a fun & stupid demo to start the Coding4Fun session. The idea was to rebuild the famous[…]

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Creating an universal virtual touch joystick working for all Touch models thanks to Hand.JS

February 22, 2013April 25, 2016 David RoussetEnglish

I’m currently working on several gaming projects for modern browsers and Windows 8 Store projects. Some of them are using HTML5 as a base in order to simplify multi-devices targeting. I was then looking for[…]

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BUILD2012: demos & materials associated to HTM5 & CSS3 latest features in action! (3-114)

November 2, 2012April 25, 2016 David RoussetEnglish

I had the pleasure to be part of the BUILD2012 lucky speakers this year. On my side, I was giving a talk on new HTML5 & CSS3 features running in IE10. This blog post will[…]

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Everything you need to know to build HTML5 games with Canvas & SVG

July 27, 2012April 29, 2016 David RoussetEnglish

Agenda: – Canvas & SVG: 2 ways to draw on the screen – Useful libraries & tools – Some gaming frameworks – Some beginners’ tutorials – Some interesting online working games & experience feedbacks I’m[…]

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Using the Windows 8 Simulator & VS 2012 to debug the IE10 touch events & your responsive design

July 10, 2012April 29, 2016 David RoussetEnglish

I’m currently working around the touch events of IE10 and even if I’m lucky enough to have a Windows 8 tablet, I was looking for a simpler way to do basic tests on my classical[…]

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Modernizing your HTML5 Canvas games Part 2: Offline API, Drag’n’drop & File API

April 17, 2012April 29, 2016 David RoussetEnglish

We’ve seen in the previous article Modernizing your HTML5 Canvas games Part 1: hardware scaling & CSS3 how to use CSS3 3D Transform, Transitions & Grid Layout for a HTML5 Platformer game. We’re now going[…]

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